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Doorway Online is a collection of free learning activities originally developed with funding from Scottish Borders Council. It is now managed by the Doorway Accessible Software Trust, a Scottish charity. The suite comprises highly accessible educational activities that learners will find easy to use independently. Each exercise has range of accessibility and difficulty options.
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Literacy
5 activities: spelling, word building, letter formation
Doorway Speller
Practise spelling using the well proven method, "Look, Say, Cover, Write and Check". Users enter text using their keyboard or the on-screen keyboard. The word database includes lists graded at levels A - D of the Scottish 5 -14 Curriculum and lists organised by topic. Scottish Borders Council users can see how to add their own lists on the news page.
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First Blends
Practise spelling short words containing blends, such as 'br' and digraphs, such as 'ai'. There are 60 words to choose from, each with its own image and speech support. On-screen keyboard and scanning options are available.
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First Words
Practise spelling simple words. Choose from 60 words targeted at level A of the Scottish 5 - 14 Curriculum. Users look at the image and listen to the word being said before spelling, using their keyboard or the on-screen keyboard.
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First Sounds
Identify the first sounds in words. Users see and hear the word before attempting to pick the starting sound using the keyboard. Pressing the keyboard allows the user to hear the letters and diagraphs. Choose from 56 words, starting with vowels, consonants and the digraphs "ch", "th" and "sh".
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Letter and Number Formation
This activity provides a good model for learners starting to write letters and numbers. Clear animations show the correct starting points and proper strokes. Use the mouse, touch screen or interactive whiteboard to follow or "write over" the letter as it is formed. Letter Formation uses the Jotter Primary font, which appears throughout the Doorway Online activities. Alternative versions of the letters 'f' and 'k' are available.
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Number
5 activities: number, sums
| Add and Subtract to Ten
Practise addition and subtraction in the range 1-10, using on-screen number blocks. Number Bonds and subtraction can be reinforced and tested.
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Count Me In
Activities to familiarise learners with numbers to 20, 50 and 100 and the stations of the times tables up to 10. Hear the Number and Find the Number are speech supported activities that reinforce learners' understanding of two digit numbers and their relationships. In Times Tables Stations learners count on to build the patterns that underpin the times tables.
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Number Table
Practise sequencing numbers by placing counters on a table. Users are shown a complete number table, then after some numbers are removed, the user fills in the blanks using counters. The number tables can be set to specific ranges including: 1-10, 1-20, 1-50 and 1-100.
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Up to 10
Doorway Up to 10 allows users to practise the essential skill of counting items within the range 1-10. Numbers are spoken as you count. Users can choose to use structured patterns for the numbers 1-10. This will enhance their ability to recognise number patterns. This application is compatible with the commonly used structured early maths schemes.
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Odd and Even
Practical activities to establish the essential concept of Odd and Even. The development of this activity has been funded by the RS McDonald Trust. We are very grateful for their support.
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Time and Money
3 activities: time, money
About Time
Three activities to develop the concept of time. Time passing supports the discussion of the passage of time during a day. Change the clock to see events such as the school bus arriving in the morning and the children playing at break. Setting the clock and What time is it? focus on the skill of telling the time. All activities can be set to intervals of 1 hour, 15 minutes, 5 minutes or 1 minute. Time can be shown in analogue or digital clock.
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Till We Meet Again
Play the shopkeeper as you practice giving change for items costing from 20p to £10. Three options give varying levels of support on the till screen. Price + Change shows the cost of the item as well as how much change to give, Shopkeeper Method displays the cost of the item, the change in hand and the total of the two. The Price option shows only the price of the item and user must calculate the change.
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Cashing In
Practise selecting coins to make specific sums of money. Levels range from working within 10p to working within £2. Click on the coins in the purse or the hand to add or remove coins. It is possible to show or hide a running total.
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Typing and Touch Typing
2 activities: typing skills
Text Type 2
The touch typing tutor that takes learners from the home keys to mastery of the whole keyboard and typing sentences. This activity is an improved version of the well used touch typing tutors Text Type and Talking Text Type. The two activities are merged into one.
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The improvements are:
- The full keyboard is used with almost all the available symbols being incorporated into the exercises.
- The exercises have been revised to include all the new characters; numbers, punctuation and symbols. More texts have been added at the end to give further practice.
- In talking exercises a new fast typing option has been introduced for the competent typist.
We are grateful to the RS Macdonald Charitable Trust for funding the development of this activity.

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This activity is for UK keyboards only. We are seeking funding for a US keyboard option. If you can help contact us.
The original Text Type and Talking Test Type are still available here:
Text Type
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Talking Text Type
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Single Handed Typing
This activity will guide a person who is effectively single handed user through learning an efficient typing method. It is important that users, their family or support staff read the documentation. There are layout diagrams for both left handed and right handed schemes here: left hand layout, right hand layout. We are grateful to the RS Macdonald Charitable Trust for funding the development of this activity.
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Memory, Matching and Targeting
3 activities: pairs, matching, targeting
Pelmanism (find the pairs)
Classic pelmanism game (find the pairs) with up to 18 cards and a range of 24 different images with speech support. Vary the difficulty by choosing between 6 and 18 cards. One and two switch scanning is supported.
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Same or Different
Two speech supported activites that explore the concept of the same and different. In Two the Same the user matches two cards that are identical. In Odd One Out the user must find the one card that is different. The number of cards in each activity can be changed. One and two switch scanning is supported.
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Moving Targets
A suite of fun targeting activities in which the targets are progressively harder to hit. Ideal for both assessment and practice. Suitable for almost any direct selection from mouse to IWB. Switch
access is also available, with some activities becoming cause and effect exercises, while the first two allow practice at scanning. The
menu system can also be scanned. We are grateful to the RS Macdonald Charitable Trust for funding the development of this activity.
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Click on the headings above to expand each category.
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This site is provided by the Doorway Accessible Software Trust, a charity registered in Scotland, no. SC042166. Website designed by Thomas Lee.
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